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Zaerth Run'Dallow: A man of many spirits
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Icy blue orbs shine from beneath bangs of ocean green hair. Fangs glitter in his mouth, showing he was no normal man. Clothed in a stiff black leather vest, and black baggy pants, showing his lilthe form. A boot dagger pokes from the top of a boot, and the bracers adorning either wrist have studs of an odd bluish metal. A bastard sword hangs in it's sheathe from a chain around his right hip and goes down to mid thigh of the left leg. A leather belt encircles his waist, with an ornate dagger tucked in it. An odd enchantement surrounds both the dagger and the sword, but the enchantement's nature is unknown. For armor, besides his vest, he also has his cloak, which can absorb some magical damage.

Name: Zaerth Run'Dallow [pronounced: Zaeth Rune Dayo]
Age: Undetermined at the time[looks eighteen]
Race:Demon[I'm still thinking about what type...so not many racial features yet] Looks elven except for his fangs
Class: Fighter/ spirit channeler
Weight:115 pounds
height: 5'6
Weapons:Katana, named Soulreaver
Dagger, named Soulstealer
boot dagger, mundane
Armor:Vest, enchanted to withstand phisical attacks better
Armorweave cloak, enchanted to absorb some weaker spells
Spells:None that he personally has
Racial abilities:Slow regeneration, enhanced nightvision, nimble grace, enhanced speed, enhanced strength, high jump
Physical skills:Ambidextreous, dual weapons, lockpick master, acrobat
Weapon abilities: Dagger- can absorb a person's soul and transfer it to the sword upon that being's death.
Soulreaver- Allows him to channel spirits preserved within the sword. So far has thus:
1)Jardel-Flame Kirin's spirit-Allows him to manipulate fire, cloak the blade in flames, or use Fireball[the exploding D&D kind@.@][2 preps to summon for 6 turns +2 preps to use fireball-1 prep during it's summon time to manipulate flames, depending on magnitude-bade autoflamed when the spirit is summoned]
2)Mezrah-Lightning mephit's soul-Grants him chain lightning, lightning mastery, and shocking grasp[2 prep summon, +1 to manipulate lightning, +2 to cast shocking grasp, +4 for chain lightning, affects his mood, as it was his first, and the one he's most in tune with]
3)Krath`Freh-Water Wierd's spirit-Grants water mastery, or

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